<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>ModNation Racers Central Forums</title>
		<link>http://www.mnrcentral.com/forums/</link>
		<description>ModNation Racers Central - The premiere fansite for all things ModNation Racers.</description>
		<language>en</language>
		<lastBuildDate>Thu, 09 Sep 2010 09:41:00 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.mnrcentral.com/forums/MNRC-Style/misc/rss.png</url>
			<title>ModNation Racers Central Forums</title>
			<link>http://www.mnrcentral.com/forums/</link>
		</image>
		<item>
			<title>Modnation Monday: Enjoying Double XP Week?</title>
			<link>http://www.mnrcentral.com/forums/showthread.php?3254-Modnation-Monday-Enjoying-Double-XP-Week&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 10:57:55 GMT</pubDate>
			<description><![CDATA[Image: http://farm5.static.flickr.com/4150/4968633403_4437c011df.jpg  
 
*Double XP week ends Thursday!* 
Remember to take advantage while you can, it only lasts through Wednesday. By the way, some of you have asked so I wanted to clarify &#8212; the multiplier is not applied at the end of a race so you...]]></description>
			<content:encoded><![CDATA[<div><img src="http://farm5.static.flickr.com/4150/4968633403_4437c011df.jpg" border="0" alt="" /><br />
<br />
<b>Double XP week ends Thursday!</b><br />
Remember to take advantage while you can, it only lasts through Wednesday. By the way, some of you have asked so I wanted to clarify &#8212; the multiplier is not applied at the end of a race so you won&#8217;t see it there, but when you get back to the ModSpot and check your stats you&#8217;ll see that you&#8217;re getting Double XP. Enjoy!<br />
<br />
<b>ModNation Racers Dynamic Theme available on PSN</b><br />
For those who can&#8217;t get enough ModNation Racers, the Dynamic Theme is available on the PSN for $2.99 putting you right on the racetrack.<br />
<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/quTy3D6ink4">
	<param name="movie" value="http://www.youtube.com/v/quTy3D6ink4" />
	<param name="wmode" value="transparent" />
</object>
 <br />
<br />
 <b>ModNation Creations of the Week</b><br />
Amazing creations in ModNation Racers get shared every day and we are playing a ton of them. If you are interested in submitting your mod, kart or track to be a future &#8220;creation&#8221; of the week be sure to visit up on the official ModNation Community site and who knows? You might see your handiwork on the PlayStation.Blog.<br />
<br />
<b> Mod of the Week</b><br />
Mod Name: &#8221;Biff Tradwell&#8221;<br />
Creator: tjperez123<br />
<img src="http://farm5.static.flickr.com/4131/4969241112_3260d16216.jpg" border="0" alt="" /><br />
<br />
<b>Kart of the Week</b><br />
Kart Name: &#8221;Gary and Biff Kart!&#8221;<br />
Creator: tjperez123<br />
<img src="http://farm5.static.flickr.com/4144/4969241686_cb39d83f93.jpg" border="0" alt="" /><br />
<br />
<b>Tracks of the Week</b><br />
If you have videos of your track, submit them to ModNation Racer&#8217;s YouTube channel (ModNation@Playstation.Sony.com) and we will include them in the blog if your track is showcased.<br />
<br />
Track Name: &#8221;Forgotten Ruins Mountain&#8221;<br />
Created by: Blind-Rush<br />
<img src="http://farm5.static.flickr.com/4108/4968633149_2a67606b1d.jpg" border="0" alt="" /><br />
<br />
Blind-Rush says: <i>&#8220;Forgotten Ruins Mountain is a former battle zone of a war held by three civilizations; desert, jungle and alpine civilizations. After the war, all was left in ruins making one of the best tracks in the ModNation world. To make this track, I used props from three themes, the ones mentioned earlier. I took advantage of this feature to make various passages, each one with a different theme.&#8221;</i><br />
<br />
<b>YouTube &#8220;Show us Yours&#8221; Creation Contest!</b><br />
Remember we are having a &#8220;Show us Yours&#8221; contest on YouTube. Contest rules are simple: submit a video or picture of your very best Track (original creations only) to <a href="mailto:ModNation@Playstation.Sony.com">ModNation@Playstation.Sony.com</a>. Also, be sure to subscribe for all the latest updates to ModNation Racer&#8217;s YouTube Channel.<br />
<br />
The winners will be announced in an ModNation Racers blog post in September. For more information including prizes and complete rules and details, visit the News and Updates section of the ModNation Racers community site at <a href="http://community.modnation.com/en-us/" target="_blank">http://community.modnation.com/en-us/</a>.<br />
<br />
<b>Hot Lap Roster for this week</b><br />
Continuing with the trend we started weeks ago, this week&#8217;s Hot Lap roster features all-new community created tracks.<br />
<br />
<b>Monday:</b> S: Desert Burst, by Tecnoboy1<br />
<b>Tuesday:</b> Juggernaut Cliff, by Harbringer<br />
<b>Wednesday:</b> Panama Canal, by Blind-Rush<br />
<b>Thursday:</b> Gobi Desert, by C_Smith<br />
<b>Friday:</b> Sewer Surfin&#8217; [BWB], by Barberian912<br />
<b>Saturday:</b> Mirage Canyon, by Harbringer<br />
<b>Sunday:</b> Hurghada Morning [DJTX], by DjTechnics<br />
<br />
More news next week! Until then&#8230; see you in the ModSpot!<br />
<br />
If you would like to see the blog, Here is the link ;)<br />
 <a href="http://blog.us.playstation.com/2010/09/07/modnation-monday-enjoying-double-xp-week/#more-35817&quot;" target="_blank">Modnation Blog:</a><br />
<br />
Everything in this post is directly from the Blog. However I have not included other Spotlighted Tracks, So visit the blog if you would like to see the rest :)</div>

 ]]></content:encoded>
			<category domain="http://www.mnrcentral.com/forums/forumdisplay.php?19-News-and-Media">News and Media</category>
			<dc:creator>Elas12</dc:creator>
			<guid isPermaLink="true">http://www.mnrcentral.com/forums/showthread.php?3254-Modnation-Monday-Enjoying-Double-XP-Week</guid>
		</item>
		<item>
			<title>Hey again!</title>
			<link>http://www.mnrcentral.com/forums/showthread.php?3253-Hey-again!&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 22:34:38 GMT</pubDate>
			<description><![CDATA[I'm back after like a million years of nothing! I joined back when the site was first started, but I only got ModNation Racers less than a week ago. Talk about a delay! 
But anyways, I'm really looking forward to taking an active role here, and getting a real chance to show off my tracks, karts,...]]></description>
			<content:encoded><![CDATA[<div>I'm back after like a million years of nothing! I joined back when the site was first started, but I only got ModNation Racers less than a week ago. Talk about a delay!<br />
But anyways, I'm really looking forward to taking an active role here, and getting a real chance to show off my tracks, karts, and mods... Once I, uh, actually have more than one of each. ANYWAYS yeah looking forward to doing stuff!</div>

 ]]></content:encoded>
			<category domain="http://www.mnrcentral.com/forums/forumdisplay.php?9-Introduce-Yourselves">Introduce Yourselves</category>
			<dc:creator>Zaffa</dc:creator>
			<guid isPermaLink="true">http://www.mnrcentral.com/forums/showthread.php?3253-Hey-again!</guid>
		</item>
		<item>
			<title>F4F: Port Royal Resort - MNRC</title>
			<link>http://www.mnrcentral.com/forums/showthread.php?3252-Port-Royal-Resort-MNRC&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 15:16:16 GMT</pubDate>
			<description>Port Royal Resort - MNRCTheMaddMerlin 
*Past - *Port Royal was once home to privateers, it was notorious for its gaudy displays of wealth and loose morals. When governments abandoned the practice of issuing letters of marque against the Spanish treasure fleets, many privateers turned pirate and...</description>
			<content:encoded><![CDATA[<div><div style="overflow:auto;"><strong><span title="To play this level, search for &quot;Port Royal Resort - MNRC&quot; on the ModNation Racers servers." style="color: #ED6400; font-size:19px;">Port Royal Resort - MNRC</span></strong><strong><span style="font-size:17px;" title="This is the PSN of the designer. To find more by this designer, search for &quot;TheMaddMerlin&quot; on the ModNation Racers servers."> by TheMaddMerlin</span></strong></p><br />
<b>Past - </b>Port Royal was once home to privateers, it was notorious for its gaudy displays of wealth and loose morals. When governments abandoned the practice of issuing letters of marque against the Spanish treasure fleets, many privateers turned pirate and used the city as their main base during the heyday of the Caribbean pirates in the 17th century. Pirates from around the world congregated at Port Royal and the island was heavily featured in the Pirates of the Caribbean films.<br />
<br />
<b>Present -</b> Today the area is a shadow of its former self with a population of less than 2,000. Much of the original island is now underwater from several past Earthquakes. In in the early 1960s plans to develop the town as a cruise ship port and destination led to the suspension of development solely as a port but now possibly including archaeological and other attractions. The Jamaican government recently teamed up with a group of developers and has plans to return Port Royal to it's formal glory as an International Resort.<br />
<br />
<b>Future -</b> It is the year 2014, and Port Royal Resort is open for the first time. Featuring many large and luxurious Hotels, a massive waterpark, historical museums, a recently recovered pirate ship from the late 1600s, and the Ruins of old Fort Charles, there are thousands flocking to the island. To increase interest the Jamaican government teamed up with MRC officials to host an opening day MRC race. The best racers are coming from all over the globe for the chance to compete and walk away Champion of this internationally televised event.<br />
<br />
Designed for Pro or Elite speeds, this is a long track with lots of boost pads making it a very fast track. 6 different alternate path options give racers incredible freedom. Several jumps can be found, and one double jump. Race through the waterpark, the vineyard, the ruins still being uncovered, the Cruise docks, old Fort Charles, behind the museum, and along the boardwalk. You can race 3 laps and never take the same path twice. Lots to see, and lots to run into so be on your game.</div><br />
<div style="padding-top:10px;"><img src="http://www.arcadiandesigns.net/MNR/PortRoyal1.jpg" border="0" alt="" /><br />
<img src="http://www.arcadiandesigns.net/MNR/PortRoyal2.jpg" border="0" alt="" /><br />
<img src="http://www.arcadiandesigns.net/MNR/PortRoyal3.jpg" border="0" alt="" /><br />
<img src="http://www.arcadiandesigns.net/MNR/PortRoyal4.jpg" border="0" alt="" /><br />
<img src="http://www.arcadiandesigns.net/MNR/PortRoyal5.jpg" border="0" alt="" /></div></div>

 ]]></content:encoded>
			<category domain="http://www.mnrcentral.com/forums/forumdisplay.php?42-Track-Showcase">Track Showcase</category>
			<dc:creator>MaddMerlin</dc:creator>
			<guid isPermaLink="true">http://www.mnrcentral.com/forums/showthread.php?3252-Port-Royal-Resort-MNRC</guid>
		</item>
		<item>
			<title>how to smoothen terrain?</title>
			<link>http://www.mnrcentral.com/forums/showthread.php?3251-how-to-smoothen-terrain&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 03:00:04 GMT</pubDate>
			<description>how to smoothen terrain? 
 
i have a street road..... foward and foward and street cut off then street connect back. which mean the middle part is an off-road. that off-road area is loop-down.... meaning down-hill...... 1 street-road 2 off-road 3 street-road..... they are cruve wiggle. now when i...</description>
			<content:encoded><![CDATA[<div>how to smoothen terrain?<br />
<br />
i have a street road..... foward and foward and street cut off then street connect back. which mean the middle part is an off-road. that off-road area is loop-down.... meaning down-hill...... 1 street-road 2 off-road 3 street-road..... they are cruve wiggle. now when i test drive i want to drive over the street road then when to off-road....... i want to drift smoothly down then drift smoothly up to the street-road.<br />
<br />
anyone understand? how to smoothen a sreet-road that connects to off-road?<br />
<br />
smoothen street-road is easy jus press Square but this is off-road connected.... the terrain.... i cant figur eout how to smoothen it so i can drift without hoping. help!<br />
<br />
and please try to understand me. hard to understand but please understand. ask any question you have. please help!</div>

 ]]></content:encoded>
			<category domain="http://www.mnrcentral.com/forums/forumdisplay.php?45-Design-Help-Advice">Design Help/Advice</category>
			<dc:creator>WindThruster</dc:creator>
			<guid isPermaLink="true">http://www.mnrcentral.com/forums/showthread.php?3251-how-to-smoothen-terrain</guid>
		</item>
		<item>
			<title><![CDATA[Data Transfer Utility doesn't copy downloaded and created content]]></title>
			<link>http://www.mnrcentral.com/forums/showthread.php?3250-Data-Transfer-Utility-doesn-t-copy-downloaded-and-created-content&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 22:48:40 GMT</pubDate>
			<description><![CDATA[I have an older PS3 and just got a new slim today. The other one has been giving me problems, so I figured it might be failing soon. I've used the Data Transfer Utility to copy my data to the new slim, but I can't access my created and downloaded content in ModNation Racers. The lists are simply...]]></description>
			<content:encoded><![CDATA[<div>I have an older PS3 and just got a new slim today. The other one has been giving me problems, so I figured it might be failing soon. I've used the Data Transfer Utility to copy my data to the new slim, but I can't access my created and downloaded content in ModNation Racers. The lists are simply blank. Is it possible to get the data copied over? I've seen several other posts of this case on the internet but no one has responded with a possible solution.<br />
<br />
<b>Edit:</b> I've been thinking, this is probably to protect someone's identity if you were to, say, somehow get their PSN and password and tried to impersonate them by playing as their unpublished mod/kart(s). In that case, I'll have to re-download all of the content again. All 118 mods, 87 karts, and 130 tracks. It's going to be a long process.</div>

 ]]></content:encoded>
			<category domain="http://www.mnrcentral.com/forums/forumdisplay.php?22-General-ModNation-Racers">General ModNation Racers</category>
			<dc:creator>Crashdance22</dc:creator>
			<guid isPermaLink="true">http://www.mnrcentral.com/forums/showthread.php?3250-Data-Transfer-Utility-doesn-t-copy-downloaded-and-created-content</guid>
		</item>
	</channel>
</rss>
